Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 096 - Introduction to Lighting
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 070 - Exploration To-do List
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 087 - Seamless Ground Textures