Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 100 - Reflection Vectors
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 042 - Basic 2D Vectors
Handmade Hero Day 066 - Adding Support for Non-spatial Entities
Handmade Hero Day 064 - Mapping Entity Indexes to Pointers
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 096 - Introduction to Lighting
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 112 - A Mental Model of CPU Performance