Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 096 - Introduction to Lighting
Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 095 - Gamma-correct Premultiplied Alpha
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 074 - Moving Entities Up and Down Stairwells
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero Day 073 - Temporarily Overlapping Entities
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 068 - Exact Enforcement of Maximum Movement Distances
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 089 - Renderer Push Buffer Entry Types