Handmade Hero Day 095 - Gamma-correct Premultiplied Alpha
Handmade Hero Day 096 - Introduction to Lighting
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 001 - Setting Up the Windows Build
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 094 - Converting sRGB to Light-linear Space
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 079 - Defining the Ground
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 087 - Seamless Ground Textures
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 070 - Exploration To-do List
Handmade Hero Day 083 - Premultiplied Alpha
Handmade Hero Day 111 - Resolution-Independent Ground Chunks