Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 123 - Interlocked Operations
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 091 - Bases Part II
Handmade Hero - Announcement Trailer
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 094 - Converting sRGB to Light-linear Space
Handmade Hero Day 004 - Animating the Backbuffer
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 083 - Premultiplied Alpha
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 082 - Caching Composited Bitmaps