Handmade Hero Day 091 - Bases Part II
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 096 - Introduction to Lighting
Odinmade Hero / Days 90 & 91 / Bases
Handmade Hero Day 083 - Premultiplied Alpha
Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero day 90# Rotation attempt failed.
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 132 - Asset Streaming
Handmade Hero Day 361 - Introduction to 3D Rotation Matrices
Handmade Hero Day 135 - Typed Asset Arrays
Handmade Hero Day 149 - Writing Assets to the Asset File