Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 087 - Seamless Ground Textures
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 081 - Creating Ground with Overlapping Bitmaps
Handmade Hero Day 080 - Handling Traversables in the Collision Loop
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 095 - Gamma-correct Premultiplied Alpha
Handmade Hero Day 050 - Basic Minkowski-based Collision Detection
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 076 - Entity Heights and Collision Detection
Handmade Hero Day 066 - Adding Support for Non-spatial Entities
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 065 - Finishing the Simulation Region Change
Odinmade Hero / Days 86 & 87 / Aligning Seamless Ground Textures
we, yes WE, are cooked ✌. #citra #nosey #animatronic #fnaf #edit #anime #clanker #robot
SCP 096 🫠