Handmade Hero Day 073 - Temporarily Overlapping Entities
Handmade Hero Day 074 - Moving Entities Up and Down Stairwells
Handmade Hero Day 075 - Conditional Movement Based on Step Heights
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 072 - Proper 3D Inclusion Tests
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 287 - Adding Brains
Handmade Hero Day 079 - Defining the Ground
Handmade Hero Day 078 - Multiple Collision Volumes Per Entity
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 068 - Exact Enforcement of Maximum Movement Distances
Handmade Hero Day 087 - Seamless Ground Textures
Handmade Hero Day 060 - Adding Hitpoints