Handmade Hero Day 066 - Adding Support for Non-spatial Entities
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 074 - Moving Entities Up and Down Stairwells
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 062 - Basic Moving Projectiles
Handmade Hero Day 065 - Finishing the Simulation Region Change
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 075 - Conditional Movement Based on Step Heights
Handmade Hero Day 058 - Using the Spatial Partition
Handmade Hero Day 076 - Entity Heights and Collision Detection
Handmade Hero Day 067 - Making Updates Conditional
Handmade Hero Day 106 - World Scaling
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 078 - Multiple Collision Volumes Per Entity
Handmade Hero Day 064 - Mapping Entity Indexes to Pointers
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 070 - Exploration To-do List