Handmade Hero Day 065 - Finishing the Simulation Region Change
Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 066 - Adding Support for Non-spatial Entities
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 067 - Making Updates Conditional
Handmade Hero Day 058 - Using the Spatial Partition
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 064 - Mapping Entity Indexes to Pointers
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 054 - Removing the Dormant Entity Concept
Handmade Hero Day 062 - Basic Moving Projectiles
Handmade Hero Day 087 - Seamless Ground Textures
Handmade Hero Day 081 - Creating Ground with Overlapping Bitmaps
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 098 - Normal Map Code Cleanup