Handmade Hero Day 064 - Mapping Entity Indexes to Pointers
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 066 - Adding Support for Non-spatial Entities
Handmade Hero Day 065 - Finishing the Simulation Region Change
Handmade Hero Day 074 - Moving Entities Up and Down Stairwells
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 027 - Exploration-based Architecture
Handmade Hero Day 062 - Basic Moving Projectiles
Handmade Hero Day 070 - Exploration To-do List
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 057 - Spatially Partitioning Entities
Handmade Hero Day 052 - Entity Movement in Camera Space
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 075 - Conditional Movement Based on Step Heights
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 087 - Seamless Ground Textures
Handmade Hero Day 106 - World Scaling
Handmade Hero Day 034 - Tile Map Memory
Handmade Hero Day 067 - Making Updates Conditional