Handmade Hero Day 064 - Mapping Entity Indexes to Pointers
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 067 - Making Updates Conditional
Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 065 - Finishing the Simulation Region Change
Handmade Hero Day 058 - Using the Spatial Partition
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 052 - Entity Movement in Camera Space
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 057 - Spatially Partitioning Entities
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 034 - Tile Map Memory
Handmade Hero Day 106 - World Scaling
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 062 - Basic Moving Projectiles
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 054 - Removing the Dormant Entity Concept