Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 067 - Making Updates Conditional
Handmade Hero Day 064 - Mapping Entity Indexes to Pointers
Handmade Hero Day 066 - Adding Support for Non-spatial Entities
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 062 - Basic Moving Projectiles
Handmade Hero Day 065 - Finishing the Simulation Region Change
Handmade Hero Day 058 - Using the Spatial Partition
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 031 - Tilemap Coordinate Systems
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 054 - Removing the Dormant Entity Concept
Handmade Hero Day 052 - Entity Movement in Camera Space
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 055 - Hash-based World Storage
Handmade Hero Day 080 - Handling Traversables in the Collision Loop
Handmade Hero Day 087 - Seamless Ground Textures
Handmade Hero Day 076 - Entity Heights and Collision Detection
Handmade Hero Day 053 - Environment Elements as Entities