Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 062 - Basic Moving Projectiles
Handmade Hero Day 066 - Adding Support for Non-spatial Entities
Handmade Hero Day 081 - Creating Ground with Overlapping Bitmaps
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 070 - Exploration To-do List
Handmade Hero Day 058 - Using the Spatial Partition
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 055 - Hash-based World Storage
Handmade Hero Day 046 - Basic Multiplayer Support
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 054 - Removing the Dormant Entity Concept
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 065 - Finishing the Simulation Region Change
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 057 - Spatially Partitioning Entities