Handmade Hero Day 057 - Spatially Partitioning Entities
Handmade Hero Day 058 - Using the Spatial Partition
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 030 - Moving Between Tile Maps
Odinmade Hero / Day 57 / Spatially Partitioning Entities
Handmade Hero Day 005 - Windows Graphics Review
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 049 - Debugging Canonical Coordinates
Handmade Hero Day 055 - Hash-based World Storage
Handmade Hero Day 037 - Basic Bitmap Rendering
Handmade Hero Day 095 - Gamma-correct Premultiplied Alpha
Handmade Hero Day 062 - Basic Moving Projectiles
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 065 - Finishing the Simulation Region Change
Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits
Handmade Hero Day 060 - Adding Hitpoints