Handmade Hero Day 057 - Spatially Partitioning Entities
Handmade Hero Day 058 - Using the Spatial Partition
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 005 - Windows Graphics Review
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 062 - Basic Moving Projectiles
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Odinmade Hero / Day 57 / Spatially Partitioning Entities
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 052 - Entity Movement in Camera Space
Handmade Hero Day 037 - Basic Bitmap Rendering
Handmade Hero Day 055 - Hash-based World Storage
Handmade Hero Day 085 - Transient Ground Buffers
Handmade Hero Day 043 - The Equations of Motion
Handmade Hero Day 054 - Removing the Dormant Entity Concept
Handmade Hero Day 049 - Debugging Canonical Coordinates
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 045 - Geometric vs. Temporal Movement Search
Handmade Hero Day 070 - Exploration To-do List