Handmade Hero Day 016 - VisualStudio Compiler Switches
Handmade Hero Mac OS Platform Layer Day 016 Cross-Platform Controller Input
Handmade Hero Day 003 - Allocating a Backbuffer
Handmade Hero Day 017 - Unified Keyboard and Gamepad Input
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 018 - Enforcing a Video Frame Rate
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 359 - OpenGL Projection Matrices Revisited
Handmade Hero Day 004 - Animating the Backbuffer
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 006 - Gamepad and Keyboard Input
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Chat 016 - Drawing a Circle on a 286
Handmade Hero Day 005 - Windows Graphics Review
Handmade Hero Day 158 - Tracking Asset Usage
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 078 - Multiple Collision Volumes Per Entity
Handmade Hero Day 372 - Using Strictly OpenGL Core Profile