Handmade Hero Day 012 - Platform-independent Sound Output
Handmade Hero Mac OS Platform Layer Day 012 Variable Pitch Sine Wave Sound Output
Handmade Hero Day 013 - Platform-independent User Input
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Chat 012 - Imposter Syndrome
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero Day 162 - Introduction to Fonts
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 067 - Making Updates Conditional
Handmade Hero Day 068 - Exact Enforcement of Maximum Movement Distances
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 612 - First Pass Optimization of Voxel Sampling
Handmade Hero Day 237 - Displaying an Image with OpenGL
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero Day 017 - Unified Keyboard and Gamepad Input
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 124 - Memory Barriers and Semaphores
Handmade Hero Day 041 - Overview of the Types of Math Used in Games