Handmade Hero Day 012 - Platform-independent Sound Output
Handmade Hero Mac OS Platform Layer Day 012 Variable Pitch Sine Wave Sound Output
Handmade Hero Day 013 - Platform-independent User Input
Handmade Hero Chat 012 - Imposter Syndrome
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 068 - Exact Enforcement of Maximum Movement Distances
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 612 - First Pass Optimization of Voxel Sampling
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Day 162 - Introduction to Fonts
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero (Zig|Linux) | Day 12 - Part 2 | Getting rid of some Todo's
Handmade Hero Day 074 - Moving Entities Up and Down Stairwells
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 017 - Unified Keyboard and Gamepad Input
11/12/2025 - Hunkydory, Stamperia, Crafter's Companion & Handmade Hero