Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Mac OS Platform Layer Day 011 Circular Audio Buffer
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 049 - Debugging Canonical Coordinates
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 060 - Adding Hitpoints
Handmade Hero Chat 011 - Undefined Behavior
Handmade Hero Day 012 - Platform-independent Sound Output
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 073 - Temporarily Overlapping Entities
Handmade Hero Day 037 - Basic Bitmap Rendering
Handmade Hero Day 006 - Gamepad and Keyboard Input
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero | "Zero" (50 Cycles) Cost Abstractions
Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 027 - Exploration-based Architecture