Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero Mac OS Platform Layer Day 010 Basic Core Audio Setup and Square Wave Audio Rendering
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 017 - Unified Keyboard and Gamepad Input
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 026 - Introduction to Game Architecture
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 012 - Platform-independent Sound Output
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 157 - Introduction to General Purpose Allocation
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero Day 050 - Basic Minkowski-based Collision Detection
Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Day 016 - VisualStudio Compiler Switches
Handmade Hero Day 005 - Windows Graphics Review
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 055 - Hash-based World Storage
Handmade Hero Day 027 - Exploration-based Architecture