Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Mac OS Platform Layer Day 009 Wrapping up Keyboard Input, Some Housekeeping
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Day 001 - Setting Up the Windows Build
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero | Getting rid of the OOP mindset
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 019 - Improving Audio Synchronization
Handmade Hero Day 502 - Adding Stairs to the Generator