Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 003 - Allocating a Backbuffer
Handmade Hero Day 016 - VisualStudio Compiler Switches
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 013 - Platform-independent User Input
Handmade Hero Day 630 - Adding Interesting Tile Patterns
Handmade Hero Day 006 - Gamepad and Keyboard Input
Handmade Hero Day 050 - Basic Minkowski-based Collision Detection
Handmade Hero Day 012 - Platform-independent Sound Output
Handmade Hero Day 004 - Animating the Backbuffer
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Day 040 - Cursor Hiding and Fullscreen Support
Handmade Hero Day 025 - Finishing the Win32 Prototyping Layer
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 291 - Hopping Monstar and Occupying Trees
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero Day 005 - Windows Graphics Review
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately