GopherCon Europe 2021: Alan Braithwaite - Why it Takes a Team of Engineers to Process Events in RT
GopherCon Europe 2021: Egon Elbre - Demystifying Technical Debt
GopherCon Europe 2022: Tamir Bahar - Generating Generators
GopherCon Europe 2021: Dan Lorenc - The Dependency Jungle: Supply Chain Security and Kubernetes
GopherCon Europe 2021: Julio Guerra - Dynamic Go Instrumentation for Production Environments
GopherCon Europe 2021: Dave Cheney - How Go Avoided the Integer Promotion Footgun
GopherCon Europe 2020: Kat Zień - How to Structure Your Microservices
GopherCon Europe 2020: Marcel van Lohuizen - Better APIs with Shareable Validation Logic
GopherCon Europe 2022: Egon Elbre - Production Ready Concurrency
GopherCon Europe 2020: Raphael 'kena' Poss - Error Handling and Pitfalls in Distributed Go Apps
GopherCon 2020: The Quest for the Fastest Deployment Time - L Körbes
GopherCon 2021: When Toy Languages Grow Up - Linus Lee
GopherCon Europe 2021: Grant Seltzer Richman - Unlocking eBPF from Go
GopherCon 2021: Lightning Talks - Day 1
GopherCon UK 2021: Bartłomiej Płotka - Optimizing Go for Clouds
GopherCon 2020: Building a Game Engine for 300 DEFCON Hackers to Smash - Alex Stockwell/Kevin Tyers
GopherCon Europe 2022: LT: Rajiv Ranjan Singh - Generate RESTful services using GRPC gateway
GopherCon 2021: Writing Mocks for Good Unit Tests - Gabriel Mateus Bussolo Ferreira
GopherCon EU 2018: Jaana B. Dogan - Tracing for Granularity
GopherCon 2019: You Can't Go Your Own Way - Jessica Lucci