GopherCon Europe 2020: André Eriksson - Automatically Translating Python Source to Idiomatic Go Code
GopherCon Europe 2021: André Eriksson - Fusing Io/Fs with Gopls
GopherCon UK 2021: André Eriksson - Software development reimagined
Engineering Innovation - why constraints are critical - André Eriksson
GopherCon Europe 2020: Bruce Bigirwenkya - Gopls for Go Tooling
GopherCon Europe 2020: Egon Elbre - A Tale of Breadth-First Search
GopherCon Europe 2021: Joakim Kennedy - The Dark Side of Go: A 2020 Go Malware Round Up
GopherCon Europe 2022: Michael Knyszek - Respecting Memory Limits In Go
GopherCon Europe 2020: Nathan Davies - Come for the Language. Stay for the People
GopherCon Europe 2020: Matt Layher - Schedgroup: a Timer-Based Goroutine Concurrency Primitive
GopherCon Europe 2020: Raphael 'kena' Poss - Error Handling and Pitfalls in Distributed Go Apps
GopherCon Europe 2021: Alan Braithwaite - Why it Takes a Team of Engineers to Process Events in RT
GopherCon Europe 2020: Alex & Kevin - Building a Game Engine for 300 DEFCON Hackers to Smash
GopherCon Europe 2020 LT: Ekta Garg - Running Go in Browsers Using WASM
GopherCon Europe 2021: Julio Guerra - Dynamic Go Instrumentation for Production Environments
GopherCon Europe 2021: Dave Cheney - How Go Avoided the Integer Promotion Footgun
GopherCon Europe 2020: Oscar Söderlund - Going Driverless at Einride: How We Developed a CAN Library
GopherCon Europe 2020: Kofo Okosela - Writing Open Source Tooling Using AST
GopherCon Europe 2021: Adelina Simion and Xiao Liu - Best Friends Forever (BFFs): Lambda and Go Apps
GopherCon Europe 2022: Konrad Reiche - From Service To Platform: A Ranking System in Go