GopherCon Europe 2020: Alex & Kevin - Building a Game Engine for 300 DEFCON Hackers to Smash
GopherCon 2020: Building a Game Engine for 300 DEFCON Hackers to Smash - Alex Stockwell/Kevin Tyers
GopherCon Europe 2020: Johan Brandhorst - A Journey to Postgres Productivity with Go
GopherCon Europe 2020: Oscar Söderlund - Going Driverless at Einride: How We Developed a CAN Library
GopherCon UK 2021: Alex Ellis - Zero to OpenFaas in 60 months
GopherCon Europe 2020: André Eriksson - Automatically Translating Python Source to Idiomatic Go Code
GopherCon Europe 2020: Bruce Bigirwenkya - Gopls for Go Tooling
GopherCon Europe 2020: Egon Elbre - A Tale of Breadth-First Search
GopherCon Europe 2020: Matt Layher - Schedgroup: a Timer-Based Goroutine Concurrency Primitive
GopherCon Europe 2020: Kat Zień - How to Structure Your Microservices
GopherCon 2020: Go is Boring... And That's Fantastic! - Jonathan Bodner
GopherCon 2020: What to Expect When You're NOT Expecting - Go Time Podcast Day 1
GopherCon 2020: Implementing Faster Defers - Dan Scales
GopherCon Europe 2021: Egon Elbre - Demystifying Technical Debt
GopherCon Europe 2020: Kofo Okosela - Writing Open Source Tooling Using AST
GopherCon 2020: The Quest for the Fastest Deployment Time - L Körbes
GopherCon 2020: Working with Errors - Jonathan Amsterdam
GopherCon 2020: Safety Not Guaranteed: Calling Windows APIs using Unsafe & Syscall - Justen Walker
#75 GopherCon Europe 2020
GopherCon Europe 2021: Samuel Davidson - CTX is Key!