GopherCon EU 2018: Go Team - Panel With the Go Team
GopherCon EU 2018: Marian Montagnino - Develop Computer Vision Apps With Go
GopherCon EU 2018: Peter Bourgon - Best Practices for Industrial Programming
GopherCon EU 2018: Hunter Loftis - Painting With Light
GopherCon EU 2018: Alessandro Arzilli - Internal Architecture of Delve, a Debugger For Go
GopherCon EU 2018: Charity Majors - Observability-Driven Development
GopherCon Europe 2022: Panel With The Go Team
GopherCon UK 2018: Pawel Slomka - Documenting Go Code with Beautiful Tests
GopherCon UK 2018: Florin Patan - Production Ready Go Service in 30 Minutes
GopherCon 2018: Go Says WAT - Jon Bodner
GopherCon Europe 2020: Alex & Kevin - Building a Game Engine for 300 DEFCON Hackers to Smash
GopherCon Europe 2022: Tamir Bahar - Generating Generators
GopherCon 2018: Container Network Interface and Go - Nicolas Leiva
GopherCon UK 2018: Mahdi Jelodari - GoPro: More Concurrent than Parallel!
GopherCon Europe 2020: Marcel van Lohuizen - Better APIs with Shareable Validation Logic
GopherCon Europe 2021: Panel - Go Security
GopherCon 2020: Ask Me Anything with the Go Team
GopherCon UK 2019: Julie Qiu - Finding Dependable Go Packages
GopherCon 2018: Writing Accessible Go - Julia Ferraioli
GopherCon 2018: An Over Engineering Disaster with Macaroons - Tess Rinearson