GopherCon 2020: Go is Boring... And That's Fantastic! - Jonathan Bodner
GopherCon 2017: Runtime Generated, Typesafe, and Declarative: Pick Any Three - Jon Bodner
GopherCon 2020: Working with Errors - Jonathan Amsterdam
GopherCon 2020: Optimizing Performance using a VM and Go Plugins - Travis Smith
A Quick Tour of Go and Errors - Jon Bodner (May 18, 2021)
GopherCon 2020: Implementing Faster Defers - Dan Scales
GopherCon 2020: The Quest for the Fastest Deployment Time - L Körbes
GopherCon 2020: Typing [Generic] Go - Robert Griesemer
GopherCon 2020: A Journey to Postgres Productivity with Go - Johan Brandhorst-Satzkorn
GopherCon 2020: Debugging Code Generation in Go - Jaana Dogan
GopherCon 2020: Building a Game Engine for 300 DEFCON Hackers to Smash - Alex Stockwell/Kevin Tyers
Evil Go: Doing Well by Doing Bad - Jon Bodner
GopherCon 2020: Functional Programming with Go - Dylan Meeus
GopherCon 2020: Go is Not Just on Your Server, it's in Your Browser: Intro to Vugu - Brad Peabody
GopherCon 2020: Ask Me Anything with the Go Team
GopherCon 2020: Crossing the Chasm: Go for the Next Million Users - Carmen Andoh
GopherCon 2020: Go Make Something Real – The Potential for Go on the Factory Floor - Zac Staples
GopherCon 2020: Lightning Talks Day 1
GopherCon 2020: The Secret Life of Gophers - Go Time Podcast Day 2
GopherCon 2020: Untangling the Monorepo: Moving to Go Modules - Dylan Bourque & Anthony Lee