GopherCon 2020: Building a Game Engine for 300 DEFCON Hackers to Smash - Alex Stockwell/Kevin Tyers
GopherCon Europe 2020: Alex & Kevin - Building a Game Engine for 300 DEFCON Hackers to Smash
GopherCon 2020: Implementing Faster Defers - Dan Scales
GopherCon 2020: Write Once, Use Many: A Handy Package to Call Internal HTTP APIs - Michael Richman
GopherCon 2020: Optimizing Performance using a VM and Go Plugins - Travis Smith
GopherCon 2020: The Quest for the Fastest Deployment Time - L Körbes
GopherCon Europe 2020: Kat Zień - How to Structure Your Microservices
GopherCon 2020: Safety Not Guaranteed: Calling Windows APIs using Unsafe & Syscall - Justen Walker
GopherCon 2020: Go is Boring... And That's Fantastic! - Jonathan Bodner
GopherCon 2020: Working with Errors - Jonathan Amsterdam
GopherCon 2020: Typing [Generic] Go - Robert Griesemer
GopherCon Europe 2021: Egon Elbre - Demystifying Technical Debt
GopherCon 2020: Go is Not Just on Your Server, it's in Your Browser: Intro to Vugu - Brad Peabody
GopherCon Europe 2022: Robert Burke - Stream Processing End to End with Go
GopherCon 2020: Building an FM Radio Station with Go - Florin Pățan
GoDevNet: Angelica Hill - Anyone can be a Gopher! (My GopherCon Talk)
GopherCon 2020: The Fundamentals of OpenTelemetry - Ted Young
DEF CON 24 - Game over, man! – Reversing Video Games to Create an Unbeatable AI Player
Jeremy Brown - Summer of Fuzz: MacOS - DEF CON 29 AppSec Village