GopherCon 2018: Sean T. Allen - Adventures in Cgo Performance
GopherCon 2018: Kevin Burke - Becoming a Go Contributor
GopherCon 2018: Nyah Check - 5 Mistakes C/C++ Devs Make While Writing Go
Sean T. Allen on Life Beyond Distributed Transactions: An Apostate’s Opinion [PWL SF] 07/2018
GopherCon 2018: Eben Freeman - Allocator Wrestling
GopherCon 2018: Anthony Starks - Go for Information Displays
GopherCon 2018: Kris Brandow - Designing Software Within Constraints Building to a Specification
GopherCon 2018: Julia Ferraioli - Writing Accessible Go
GopherCon 2018 Lightning Talk: Nicolas Leiva - Container Network Interface and Go
GopherCon UK 2018: Michal Witkowski - Abusing Go's Net Package for Fun and Profit
GopherCon UK 2019: Mahdi Jelodari - Energy Implications of Your Go code
Sean T Allen - How did I get here? Building Confidence in a Distributed Stream Processor
DNA sequencing performance in Go, C++, and Java
GopherCon 2016: Filippo Valsorda - cgo Safely Taming the Beast
GopherCon 2014 High Performance Systems in Go by Derek Collison
GopherCon 2018 Lightning Talk: Josh Baker - Roaming Geofences with Tile38
Wallaroo with Sean T. Allen - Episode 12
GopherCon UK 2019: Adrian Hesketh - A Go Security Journey
Cgo - Adding C code to your Go project
GopherCon Europe 2023: Drishti Jain - Go Beyond the Console: Developing 2D Games in Go