GopherCon 2018: Painting with Light - Hunter Loftis
GopherCon EU 2018: Hunter Loftis - Painting With Light
GopherCon 2018: Adventures in Cgo Performance - Sean T. Allen
GopherCon 2018: Computer Vision Using Go and OpenCV 3 - Ron Evans
GopherCon 2018: Modular Audio Synthesis with Shaden - Brett Buddin
GopherCon 2018: The Scheduler Saga - Kavya Joshi
GopherCon 2018: The nuclear option, go test -run=InQemu - Brad Fitzpatrick
GopherCon 2018: How Do You Structure Your Go Apps - Kat Zien
GopherCon EU 2018: Marian Montagnino - Develop Computer Vision Apps With Go
GopherCon 2018: The Importance of Beginners - Natalie Pistunovich
GopherCon 2018: An Over Engineering Disaster with Macaroons - Tess Rinearson
GopherCon 2018: Go in Debian - Michael Stapelberg
GopherCon EU 2018: Go Team - Panel With the Go Team
GopherCon EU 2018: Peter Bourgon - Best Practices for Industrial Programming
GopherCon 2018: Asynchronous Networking Patterns - Filippo Valsorda
GopherCon 2018: The Go Programmer's Guide to Secure Connections - Liz Rice
GopherCon 2018: Becoming a Go Contributor - Kevin Burke
Games With Go 45 - OpenGL - Lights!
GopherCon Brazil & Genetics
Computer graphics