GopherCon 2017: Advanced Testing with Go - Mitchell Hashimoto
GopherCon 2017: Abracadabra - Finding genetic mutations in Go - Vitor De Mario
GopherCon 2017: Generating Better Machine Code with SSA - Keith Randall
GopherCon 2017: Translating Go to Other (Human) Languages, and Back Again - Aditya Mukerjee
GopherCon 2017: Go Anti-Patterns - Edward Muller
GopherCon Europe 2022: Michael Knyszek - Respecting Memory Limits In Go
GopherCon 2017: The Future of Go - Russ Cox
GopherCon 2017: Understanding Channels - Kavya Joshi
GopherCon 2017: Go at Disney - Brian Scott
GopherCon 2017: Building an ML-Powered Game AI Using TensorFlow in Go - Pete Garcin
GopherCon 2017: Forward Compatible Go Code - Joe Tsai
GopherCon 2017: Evolutionary Optimization with Go - Peter Bourgon
GopherCon 2017: My Journey to Go - Ashley McNamara
GopherCon 2017: Go Reliability and Durability at Dropbox - Tammy Butow
GopherCon 2017: Go Build Modes - David Crawshaw
GopherCon 2017: Writing a Go Tool to Parse and Modify Struct Tags - Fatih Arslan
GopherCon 2017: Godzilla: a ES2015 to Go source code transpiler - Owen Ou
GopherCon 2017: Anomaly Detection in Go - Marcin Spoczyski
GopherCon 2017: Operability in Go - Ian Schenck
GopherCon 2017: Valuable Lessons in Over-Engineering the Core of Kubernetes kops - Kris Nova