GopherCon 2016: Go Without the Operating System - Bernerd Schaefer
GopherCon 2016: Grow your users from an unlikely source: Windows Developers - Carolyn Van Slyck
GopherCon 2016: Visualizing Concurrency in Go - Ivan Danyliuk
GopherCon 2016: Alias Declarations for Go: A Proposal - Robert Griesemer
GopherCon 2016: Building a Go Debugger - Abel Mathew
GopherCon 2016: The Design of the Go Assembler - Rob Pike
GopherCon 2016: Go Vendoring Deconstructed - Wisdom Omuya
GopherCon 2016: Navigating Unfamiliar Code with the Go Guru - Alan Donovan
GopherCon 2016: Cross Compiling Static cgo Binaries from Linux to Anything - Jess Frazelle
GopherCon 2016: Inside the Map Implementation - Keith Randall
Gophercon India 2016 - Introducing Go 1.6: asymptotically approaching boring by Brad Fitzpatrick
GopherCon 2016: Don't Just Check Errors Handle Them Gracefully - Dave Cheney
GopherCon 2016: Delve: A Debugger for the Go Programming Language - Derek Parker
GopherCon 2016: Mind the Gap - Katrina Owen
GopherCon 2016: Communicating Sequential Goroutines - Adrian Cockcroft
GopherCon 2016: Go for Mobile Games - Takuya Ueda
GopherCon 2016: Mining the Go Developer Community - Donnie Berkholz
GopherCon 2016: State of Go 2016 - Edward Muller
GopherCon 2016: A JS/CSS Single-Page App with Go Backend - Harvey Kandola
GopherCon 2016: Day 1 Speaker Q & A