Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc
Good Design, Bad Design Vol. 14 - Great and Terrible Graphic Design in Games
Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation
Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games
Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst
A Crap Guide to D&D [5th Edition] - Character Sheet
How Do You Build RPG Party Chemistry?
How Do You Make Fun Unlockables?
What Makes Good Rhythm Game UX?
What's The Point of a First Level?
What Makes a Good Cast of Game Villains?
What Makes A Game Speedrun Friendly?
Why Do Games Shift in Tone?
girls
What Makes A Great First Boss?
What Makes A Good Colossal Boss?
How Do You Improve Turn Based Combat?
How Do You Make A Great Sequel?
Side Quests - How To Make A Good Detour
What Makes A Great Double Boss Fight?
What's the Point of Critical Hits?
Why Is It So Hard To Make Games On Rails?
What's The Point of a Day-Night Cycle in Games?
How Do Save Systems Shape Games?
Advance Wars Unit Analysis: Bomber