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Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc

Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc

Pro Logo Designer Rebrands The Kansas City Chiefs

Pro Logo Designer Rebrands The Kansas City Chiefs

Shopping in Games is Garbage but it doesn't have to be! - Video Game Design - Extra Credits

Shopping in Games is Garbage but it doesn't have to be! - Video Game Design - Extra Credits

How Video Games Are Based On Their CORE MECHANIC

How Video Games Are Based On Their CORE MECHANIC

Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX

Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX

What Makes Good Game Design

What Makes Good Game Design

Pro Logo Designer Rebrands The LA Clippers

Pro Logo Designer Rebrands The LA Clippers

Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games

Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games

Aspect Ratios and Game Design

Aspect Ratios and Game Design

I Rebranded Cap'n Crunch to be Healthy

I Rebranded Cap'n Crunch to be Healthy

What's The Point of Elements in Games?

What's The Point of Elements in Games?

Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc

Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc

Breath of the Wild's Exploration Cycle ~ Design Doc

Breath of the Wild's Exploration Cycle ~ Design Doc

What's the Point of Status Effects? ~ Design Doc

What's the Point of Status Effects? ~ Design Doc

What Makes a Good New Game Plus?

What Makes a Good New Game Plus?

Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc

Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc

Final Fantasy IX - How to Pace a Game ~ Design Doc

Final Fantasy IX - How to Pace a Game ~ Design Doc

Episode 221: Update on Game Design

Episode 221: Update on Game Design

What Makes A Game Replayable?

What Makes A Game Replayable?

Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc

Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc

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