AI-driven Dynamic Dialog through Fuzzy Pattern Matching
GDC 2012 - Game Developers Choice Awards
Portal 2: Creating a Sequel to a Game That Doesn't Need One
Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas
GDC 2012: Best practices in developing a web game
Classic Postmortem: GoldenEye 007
GDC 2012 - Interview with Danny Baranowsky
On The Spot - GDC 2012 Special
GDC 2012 - Interview with Rami Ismail of Vlambeer
GDC 2012 - Interview with Austin Wintory
Alone In the Dark - Designer Frederick Raynal - GDC 2012
GDC 2012: From Console to Chrome
GDC 2012 - Alone in the Dark Retrospective
Unity Character Animation GDC 2012 Feature Preview
GDC 2012: Starvoid Announcement trailer - PARADOXPLAZA
Star Citizen - Gameplay (GDC 2012)
GameSpot Welcomes GDC 2012!
Unreal Engine 3 | GDC 2012 features trailer (2012) games Developer Conference
GDC 2012: The Showdown Effect Announcement Trailer - PARADOXPLAZA
MechWarrior Online - GDC 2012 Gameplay Trailer