Unreal Engine GDC 2002 Demo
Extended Play - GDC 2002 (incomplete)
GDC 2002 - Practical Game Analysis - Warren Spector and Doug Church
A Data-Driven Object System (GDC 2002 Talk by Scott Bilas)
Unreal Warfare Soundtrack : GDC 2002 Geist Fight
Unreal Warfare Soundtrack : GDC 2002 Theme
Unreal Warfare Soundtrack : GDC 2002 Ambience
Lessons Learned from a Decade of Audio Programming
D.I.C.E. Summit 2002 - Mark Cerny
The New Gods - Interviews from the Game Developers Conference 2002
Fallout Classic Revisited
Portrayals and Pitfalls of Fatness in Games
Content Fueled Gameplay Programming in Frostpunk
'Magic: the Gathering': 20 Years, 20 Lessons Learned
GDC 24 - Super Mario Bros. Wonder - Unused Wonder Effects: Pt. 1 (Early Footage Prototype)
The AI of Halo 1 Combat Evolved | Design & Implementation
Practical Procedural Generation for Everyone
"UNREAL WARFARE" What Gears Began as! (The Evolution of Gears of War)
A Geographer's Guide to Building Game Worlds
Marvel's Spider-Man: A Technical Postmortem