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GDC Festival of Gaming

GDC Festival of Gaming

Making Games That Stand Out and Survive

Making Games That Stand Out and Survive

Rules of the Game 2025: Uncommon Techniques from Insightful Designers

Rules of the Game 2025: Uncommon Techniques from Insightful Designers

Rules of the Game: Five Tricks of Highly Effective Designers

Rules of the Game: Five Tricks of Highly Effective Designers

Breaking Conventions with The Legend of Zelda: Breath of the Wild

Breaking Conventions with The Legend of Zelda: Breath of the Wild

Indie Starter Kit: The Basics of Founding a Successful Games Company

Indie Starter Kit: The Basics of Founding a Successful Games Company

Slay the Spire: Metrics Driven Design and Balance

Slay the Spire: Metrics Driven Design and Balance

Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions

Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions

Ten Principles for Good Level Design

Ten Principles for Good Level Design

Exploring the Tech and Design of Noita

Exploring the Tech and Design of Noita

The Best and Most 'Stealable' Mechanics from Tabletop RPGs

The Best and Most 'Stealable' Mechanics from Tabletop RPGs

End-to-End Procedural Generation in Caves of Qud

End-to-End Procedural Generation in Caves of Qud

Marketing Your Game Under the New Steam Rules

Marketing Your Game Under the New Steam Rules

Sid Meier's Interesting Decisions

Sid Meier's Interesting Decisions

'Little Learning Machines' Postmortem: A Game About Training Neural Networks

'Little Learning Machines' Postmortem: A Game About Training Neural Networks

30 Things I Hate About Your Game Pitch

30 Things I Hate About Your Game Pitch

Solo Development: Myths, Reality and Survival Strategies

Solo Development: Myths, Reality and Survival Strategies

'Diablo':  A Classic Game Postmortem

'Diablo': A Classic Game Postmortem

Narrative Sorcery: Coherent Storytelling in an Open World

Narrative Sorcery: Coherent Storytelling in an Open World

'Magic: the Gathering': 20 Years, 20 Lessons Learned

'Magic: the Gathering': 20 Years, 20 Lessons Learned

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