GDC Festival of Gaming
Making Games That Stand Out and Survive
Rules of the Game 2025: Uncommon Techniques from Insightful Designers
Rules of the Game: Five Tricks of Highly Effective Designers
Breaking Conventions with The Legend of Zelda: Breath of the Wild
Indie Starter Kit: The Basics of Founding a Successful Games Company
Slay the Spire: Metrics Driven Design and Balance
Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions
Ten Principles for Good Level Design
Exploring the Tech and Design of Noita
The Best and Most 'Stealable' Mechanics from Tabletop RPGs
End-to-End Procedural Generation in Caves of Qud
Marketing Your Game Under the New Steam Rules
Sid Meier's Interesting Decisions
'Little Learning Machines' Postmortem: A Game About Training Neural Networks
30 Things I Hate About Your Game Pitch
Solo Development: Myths, Reality and Survival Strategies
'Diablo': A Classic Game Postmortem
Narrative Sorcery: Coherent Storytelling in an Open World
'Magic: the Gathering': 20 Years, 20 Lessons Learned