Bifrost Bootcamp 2.1 - Intro to scattering
Bifrost Bootcamp 2.2 - Scattering on terrain
Bifrost Bootcamp 1.2 - Basics of Bifrost
Bifrost Bootcamp 1.4 - Fundamentals of Fields
Multiple Variants from Input Meshes with Bifrost USD "FREE COMPOUND"
Bifrost Bootcamp 1.1 - Getting Started
Bifrost Bootcamp 2.4 - Outputting instances
Paintfrost - Paint Compounds in Bifrost | Bifrost Editor + 2.1 update
Bifrost Bootcamp 4.1 - All about volumes
Bifrost Bootcamp 1.5 - Creating Compounds
Bifrost Visual Programming Masterclass - Part 1 of 2
Bifrost Bootcamp 2.5 - Getting instances into a game engine
Bifrost Bootcamp 6.2 - Advecting particles using volumes
Bifrost Scatter Series: Scattering
Bifrost Scatter Part:9 Align upwards
Bifrost Bootcamp 4.2 - Modeling with volumes
Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD
Bifrost Bootcamp 9.2 - USD for game animation
Bifrost Scatter Part:4 Moss and Snow
Bifrost Scatter USD Data