Bethesda Mod School: Reverse Engineering 101 - Decompiling Script Files
Bethesda Mod School: AI 101: Package Basics
Bethesda Mod School: Fundamentals - Linked References
Bethesda Mod School: Scripting 101 - Deployable Turrets Mod
Bethesda Mod School: Scripting 104 - Controller Quests (Deployable Turrets Mods)
Witcher 3 Reverse Engineering: Custom Script Functions
Bethesda Mod School: Scripting 102 - Writing Functions (Deployable Turrets Mod)
How to reverse engineer a script
Robot Odyssey menu graphics file format reverse engineering, High level emulation goals
Quick Mod Authoring Setup - Various Mod Authoring Tools
Basics of actual instances of running Skyrim "scripts"
How to set up Robot X
Short n Shitty Tutorial on how to convert ESP files to ESL for FO4Edit/Fo4
Mod News - May 28th 2020
Fallout 4 Creation Kit - Creating button that spawns npcs
How to Compile Oldrim SKSE Scripts in SSE ( Basic Tutorial )
Decompile pex using Champollion, place in source folder, recompile script in the CK
Fallout 4 Script Showcase - Add to Container on Schedule w/ Message
Skyrim Randomness (Clip 1)
Attaching Skyrim scripts to player events