97. OCR A Level (H046-H446) SLR15 - 1.4 Define problems using Boolean logic
98. OCR A Level (H046-H446) SLR15 - 1.4 Karnaugh maps part 1
100. OCR A Level (H046-H446) SLR15 - 1.4 Karnaugh maps part 3
102. OCR A Level (H046-H446) SLR15 - 1.4 Logic gates & truth tables
103. OCR A Level (H446) SLR15 - 1.4 Simplifying Boolean algebra
105. OCR A Level (H446) SLR15 - 1.4 Half & full adders
106. OCR A Level (H446) SLR15 - 1.4 D-type flip flops
99. OCR A Level (H046-H446) SLR15 - 1.4 Karnaugh maps part 2
101. OCR A Level (H046-H446) SLR15 - 1.4 Karnaugh maps part 4
21. OCR A Level (H046-H446) SLR5 - 1.2 The nature of applications
57. OCR A Level (H046-H446) SLR11 - 1.3 Network characteristics & protocols
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
147. OCR A Level (H046-H446) SLR25 - 2.3 Standard algorithms
146. OCR A Level (H046-H446) SLR25 - 2.3 Analysis &design of algorithms
124. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a problem
65. OCR A Level (H046-H446) SLR12 - 1.3 CSS
72. OCR A Level (H046-H446) SLR13 - 1.4 Primitive data types
74. OCR A Level (H046-H446) SLR13 - 1.4 Sign and magnitude
A-level computer science - OCR - Tackling Karnaugh map questions.
120. OCR A Level (H046-H446) SLR19 - 2.1 Identify inputs & outputs