74. OCR A Level (H046-H446) SLR13 - 1.4 Sign and magnitude
79. OCR A Level (H046-H446) SLR13 - 1.4 Floating point binary part 1 - Overview
77. OCR A Level (H046-H446) SLR13 - 1.4 Hexadecimal representation
73. OCR A Level (H046-H446) SLR13 - 1.4 Binary positive integers
72. OCR A Level (H046-H446) SLR13 - 1.4 Primitive data types
75. OCR A Level (H046-H446) SLR13 - 1.4 Two's complement
78. OCR A Level (H046-H446) SLR13 - 1.4 Converting between binary, hex & denary
80. OCR A Level (H046-H446) SLR13 - 1.4 Floating point binary part 2 - Normalisation
82. OCR A Level (H446) SLR13 - 1.4 Floating point arithmetic
81. OCR A Level (H446) SLR13 - 1.4 Floating point binary part 3 - Recap and further examples
76. OCR A Level (H046-H446) SLR13 - 1.4 Binary addition and subtraction
84. OCR A Level (H046-H446) SLR13 - 1.4 Character sets
74. AQA GCSE (8525) SLR13 - 3.3 Why hexadecimal is used
AQA A’Level Binary positive integers
110. OCR A Level (H046-H446) SLR16 - 1.5 Investigatory Powers Act
1.4.1 Data types - Binary to Hex Conversion - OCR - A-Level Computer Science
22. OCR A Level (H046-H446) SLR5 - 1.2 Utilities
ECE 3300L Sign-Magnitude Adder Demo
101. OCR A Level (H046-H446) SLR15 - 1.4 Karnaugh maps part 4
negative numbers in binary - OCR GCE Computer Science