4X and Abstraction in Game Design - How to achieve the "one more turn" effect
What's A 4X Game, And Why Do They Rule?
Game Design - 4X Strategy Game Design with Soren Johnson
4 amazing (and useful) examples of board game design theory | Geoff Engelstein
Game Design & Analysis - Balance and Probability
TactiCon - The challenge of designing the core game loop of strategy games
How to design an Abstract Strategy Board Game *Top 10 Mechanisms*
Jakub Stokalski: Meaningful play. Design and psychology of difficult choices
Designing Systems for Strategy Games
BATTLEMODE: Why Modern 4X UI Design Sucks (and Why Games Like Mech Engineer Do It Better)
SERENIS - 4X Game UI Concept
How to Create AI for Strategy Games
Machinations: Craft Perfectly Balanced Games
When you set parameters in a game, you’re setting constraints YOU have to respect
The Claustrophobic Nature of Open World Design | Critical Thought, Game Design Lessons
Finishing One Year of Progress on my 4x Card Game ✨ Rogue Hex devlog 0.5
Machinations Day 4: Combat Mechanics
The 4 Essential Building Blocks of Every Godot Game
The Basics - 4X Devlog [0]
Rock, Paper, Scissors Design in Strategy Games
Unity – Let's make a 2D 4X game! Part 1
4X: A Stagnant Genre
Project 4X, 2nd year project, 2023
GMX2013 - Ian Schreiber "Shut up and Make Games"
Depth In A Strategy Game