33. OCR A Level (H046-H446) SLR7 - 1.2 Procedural languages
32. OCR A Level (H446) SLR7 - 1.2 Programming paradigms
34. OCR A Level (H046-H446) SLR7 - 1.2 Assembly language and LMC language
35. OCR A Level (H446) SLR7 - 1.2 Addressing memory
36. OCR A Level (H446) SLR7 - 1.2 Object-oriented languages part 1
50. OCR A Level (H046-H446) SLR10 - 1.3 Introduction to database concepts
39. OCR A Level (H446) SLR7 - 1.2 Object-oriented languages part 4
22. OCR A Level (H046-H446) SLR5 - 1.2 Utilities
38. OCR A Level (H446) SLR7 - 1.2 Object-oriented languages part 3
23. OCR A Level (H046-H446) SLR5 - 1.2 Open vs closed
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
106. OCR A Level (H446) SLR15 - 1.4 D-type flip flops
133. OCR A Level (H046-H446) SLR23 - 2.2 Programming constructs
33 Dijkstra's Shortest Path Algorithm - A-Level Computer Science - www.revisecomputerscience.com
157. OCR A Level (H446) SLR26 - 2.3 Dijkstra's shortest path
How Do I Complete the OCR A Level Computer Science NEA?
33. AQA GCSE (8525) SLR7 - 3.1 What’s an algorithm
1. OCR A Level (H046-H446) SLR1 - 1.1 ALU, CU, registers and buses
9. OCR A Level (H046-H446) SRL3 - 1.1 Input, output and storage devices
57. OCR A Level (H046-H446) SLR11 - 1.3 Network characteristics & protocols