27. OCR A Level (H046-H446) SLR6 - 1.2 Development methodologies part 1
31. OCR A Level (H046) SLR6 - 2.2 Test data & user feedback
28. OCR A Level (H046-H446) SLR6 - 1.2 Development methodologies part 2
29. OCR A Level (H046-H446) SLR6 - 1.2 Writing & following algorithms
30. OCR A Level (H046) SLR6 - 2.2 Test strategies
10. OCR A Level (H046-H446) SLR3 - 1.1 Magnetic, flash and optical storage
64. OCR A Level (H046-H446) SLR12 - 1.3 HTML
48. OCR A Level (H446) SLR9 - 1.3 Symmetric & asymmetric encryption
63. OCR A Level (H046-H446) SLR11 - 1.3 Client server & peer to peer
97. OCR A Level (H046-H446) SLR15 - 1.4 Define problems using Boolean logic
AS OCR - Software Development - Methodologies - Computer Science
65. OCR A Level (H046-H446) SLR12 - 1.3 CSS
12. OCR A Level (H046-H446) SLR3 - 1.1 Virtual storage
102. OCR A Level (H046-H446) SLR15 - 1.4 Logic gates & truth tables
5. OCR A Level (H046-H466) SLR1 - 1.1 Von Neumann and Harvard
11. OCR A Level (H046-H446) SLR3 - 1.1 RAM and ROM
108. OCR A Level (H046-H446) SLR16 - 1.5 Computer Misuse Act
66. OCR A Level (H046-H446) SLR12 - 1.3 JavaScript
107. OCR A Level (H046-H446) SLR16 - 1.5 Data Protection Act
74. OCR A Level (H046-H446) SLR13 - 1.4 Sign and magnitude
70. OCR A Level (H446) SLR12 - 1.3 Server and client side processing
60. OCR A Level (H046-H446) SLR11 - 1.3 Packet & circuit switching
46. OCR A Level (H046-H446) SLR9 - 1.3 Lossy vs lossless
21. OCR A Level (H046-H446) SLR5 - 1.2 The nature of applications
157. OCR A Level (H446) SLR26 - 2.3 Dijkstra's shortest path