21. OCR A Level (H046-H446) SLR5 - 1.2 The nature of applications
22. OCR A Level (H046-H446) SLR5 - 1.2 Utilities
25. OCR A Level (H446) SLR5 - 1.2 Stages of compilation
116. OCR A Level (H046-H446) SRL18 - 2.1 The nature of abstraction
24. OCR A Level (H046-H446) SLR5 - 1.2 Translators
23. OCR A Level (H046-H446) SLR5 - 1.2 Open vs closed
129. OCR A Level (H046-H446) SLR21 - 2.1 Determine logical conditions
26. OCR A Level (H446) SLR5 - 1.2 Linkers, loaders and libraries
128. OCR A Level (H046-H446) SLR21 - 2.1 Decision points in a solution
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
124. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a problem
35. OCR A Level (H446) SLR7 - 1.2 Addressing memory
118. OCR A Level (H046-H446) SLR18 - 2.1 Abstraction & reality
51. OCR A Level (H046-H446) SLR10 - 1.3 Methods of capturing data
18. OCR A Level (H046-H446) SLR4 - 1.2 BIOS
46. OCR A Level (H046-H446) SLR9 - 1.3 Lossy vs lossless
30. OCR A Level (H046) SLR6 - 2.2 Test strategies
79. OCR A Level (H046-H446) SLR13 - 1.4 Floating point binary part 1 - Overview
33. OCR A Level (H046-H446) SLR7 - 1.2 Procedural languages
117. OCR A Level (H046-H446) SLR18 - 2.1 The need for abstraction