158. OCR A Level (H446) SLR26 - 2.3 A star pathfinding
157. OCR A Level (H446) SLR26 - 2.3 Dijkstra's shortest path
160. OCR A Level (H446) SLR26 - 2.3 Measures and methods to determine efficiency of algorithms
159. OCR A Level (H446) SLR26 - 2.3 A star pathfinding revisited
162. OCR A Level (H446) SLR26 - 2.3 Big O notation in practice
161. OCR A Level (H446) SLR26 - 2.3 Comparison of the complexity of algorithms
139. OCR A Level (H446) SLR24 - 2.2 Features of a problem
144. OCR A Level (H446) SLR24 - 2.2 Backtracking, data mining & heuristics
155. OCR A Level (H446) SLR26 - 2.3 Implement merge sort
6. OCR A Level - Unit 3 - Project administration
142. OCR A Level (H446) SLR24 - 2.2 Divide & conquer
45. OCR A Level (H046-H446) SLR8 - 1.2 Introduction to programming part 6 file handling
138. OCR A Level (H446) SLR23 - 2.2 Object orientated techniques
140. OCR A Level (H446) SLR24 - 2.2 Problem recognition
120. OCR A Level (H046-H446) SLR19 - 2.1 Identify inputs & outputs
OCR GCE Computer Science - Thinking concurrently
137. OCR A Level (H046-H446) SLR23 - 2.2 Integrated development environments
122. OCR A Level (H446) SLR19 - 2.1 Caching
132. OCR A Level (H446) SLR22 - 2.1 Benefits & trade offs of concurrent processing
119. OCR A Level (H046-H446) SLR18 - 2.1 Devise an abstract model