145. OCR A Level (H446) SLR24 - 2.2 Performance modelling, pipelining & visualisation
144. OCR A Level (H446) SLR24 - 2.2 Backtracking, data mining & heuristics
140. OCR A Level (H446) SLR24 - 2.2 Problem recognition
142. OCR A Level (H446) SLR24 - 2.2 Divide & conquer
143. OCR A Level (H446) SLR24 - 2.2 Use of abstraction
141. OCR A Level (H446) SLR24 - 2.2 Problem decomposition
139. OCR A Level (H446) SLR24 - 2.2 Features of a problem
137. OCR A Level (H046-H446) SLR23 - 2.2 Integrated development environments
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
15. OCR A Level (H046-H446) SLR4 - 1.2 Interrupts
146. OCR A Level (H046-H446) SLR25 - 2.3 Analysis &design of algorithms
147. OCR A Level (H046-H446) SLR25 - 2.3 Standard algorithms
123. OCR A Level (H046-H446) SLR19 - 2.1 Reusable components
122. OCR A Level (H446) SLR19 - 2.1 Caching
117. OCR A Level (H046-H446) SLR18 - 2.1 The need for abstraction
4. OCR A Level (H466) SLR1 - 1.1 Pipelining
118. OCR A Level (H046-H446) SLR18 - 2.1 Abstraction & reality
131. OCR A Level (H446) SLR22 - 2.1 Tackling concurrent problems
88. OCR A Level (H446) SLR14 - 1.4 Data structures part 2 - Graphs
OCR A-Level Computer Science: Storage Devices Uncovered in 5 Minutes - H446 Revision