144. OCR A Level (H446) SLR24 - 2.2 Backtracking, data mining & heuristics
143. OCR A Level (H446) SLR24 - 2.2 Use of abstraction
145. OCR A Level (H446) SLR24 - 2.2 Performance modelling, pipelining & visualisation
142. OCR A Level (H446) SLR24 - 2.2 Divide & conquer
141. OCR A Level (H446) SLR24 - 2.2 Problem decomposition
139. OCR A Level (H446) SLR24 - 2.2 Features of a problem
140. OCR A Level (H446) SLR24 - 2.2 Problem recognition
132. OCR A Level (H446) SLR22 - 2.1 Benefits & trade offs of concurrent processing
131. OCR A Level (H446) SLR22 - 2.1 Tackling concurrent problems
122. OCR A Level (H446) SLR19 - 2.1 Caching
90. OCR A Level (H446) SLR14 - 1.4 Data structures part 4 - Trees
95. OCR A Level (H446) SLR14 - 1.4 Data structures part 4 - Trees (operations)
120. OCR A Level (H046-H446) SLR19 - 2.1 Identify inputs & outputs
147. OCR A Level (H046-H446) SLR25 - 2.3 Standard algorithms
116. OCR A Level (H046-H446) SRL18 - 2.1 The nature of abstraction
154. OCR A Level (H046-H446) SLR25 - 2.3 Comparing suitability of algorithms
134. OCR A Level (H446) SLR23 - 2.2 Recursion
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
93. OCR A Level (H446) SLR14 - 1.4 Data structures part 2 - Graphs (operations)
89. OCR A Level (H046-H446) SLR14 - 1.4 Data structures part 3 - Stacks & queues