143. OCR A Level (H446) SLR24 - 2.2 Use of abstraction
142. OCR A Level (H446) SLR24 - 2.2 Divide & conquer
144. OCR A Level (H446) SLR24 - 2.2 Backtracking, data mining & heuristics
140. OCR A Level (H446) SLR24 - 2.2 Problem recognition
145. OCR A Level (H446) SLR24 - 2.2 Performance modelling, pipelining & visualisation
139. OCR A Level (H446) SLR24 - 2.2 Features of a problem
141. OCR A Level (H446) SLR24 - 2.2 Problem decomposition
37. OCR A Level (H446) SLR7 - 1.2 Object-oriented languages part 2
128. OCR A Level (H046-H446) SLR21 - 2.1 Decision points in a solution
38. OCR A Level (H446) SLR7 - 1.2 Object-oriented languages part 3
124. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a problem
154. OCR A Level (H046-H446) SLR25 - 2.3 Comparing suitability of algorithms
130. OCR A Level (H046-H446) SLR21 - 2.1 Decisions & program flow
159. OCR A Level (H446) SLR26 - 2.3 A star pathfinding revisited
137. OCR A Level (H046-H446) SLR23 - 2.2 Integrated development environments
26. OCR A Level (H446) SLR5 - 1.2 Linkers, loaders and libraries
95. OCR A Level (H446) SLR14 - 1.4 Data structures part 4 - Trees (operations)
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
116. OCR A Level (H046-H446) SLR18 - 2.1 The nature of abstraction
162. OCR A Level (H446) SLR26 - 2.3 Big O notation in practice