137. OCR A Level (H046-H446) SLR23 - 2.2 Integrated development environments
136. OCR A Level (H046-H446) SLR23 - 2.2 Functions & procedures
138. OCR A Level (H446) SLR23 - 2.2 Object orientated techniques
134. OCR A Level (H446) SLR23 - 2.2 Recursion
135. OCR A Level (H046-H446) SLR23 - 2.2 Global & local variables
133. OCR A Level (H046-H446) SLR23 - 2.2 Programming constructs
128. OCR A Level (H046-H446) SLR21 - 2.1 Decision points in a solution
142. OCR A Level (H446) SLR24 - 2.2 Divide & conquer
132. OCR A Level (H446) SLR22 - 2.1 Benefits & trade offs of concurrent processing
87. OCR A Level (H446) SLR14 - 1.4 Data structures part 1 - Linked lists
127. OCR A Level (H046-H446) SLR20 - 2.1 Identify sub procedures
85. OCR A Level (H046-H446) SLR14 - 1.4 Arrays, records, lists & tuples
116. OCR A Level (H046-H446) SRL18 - 2.1 The nature of abstraction
36. OCR A Level (H446) SLR7 - 1.2 Object-oriented languages part 1
41. OCR A Level (H046-H446) SLR8 - 1.2 Introduction to programming part 2 variables & constants
123. OCR A Level (H046-H446) SLR19 - 2.1 Reusable components
89. OCR A Level (H046-H446) SLR14 - 1.4 Data structures part 3 - Stacks & queues
131. OCR A Level (H446) SLR22 - 2.1 Tackling concurrent problems
7. OCR A Level (H446) SLR2 - 1.1 GPUs and their uses
IDE A-Level