119. OCR A Level (H046-H446) SLR18 - 2.1 Devise an abstract model
118. OCR A Level (H046-H446) SLR18 - 2.1 Abstraction & reality
117. OCR A Level (H046-H446) SLR18 - 2.1 The need for abstraction
116. OCR A Level (H046-H446) SLR18 - 2.1 The nature of abstraction
121. OCR A Level (H046-H446) SLR19 - 2.1 Determining preconditions
132. OCR A Level (H446) SLR22 - 2.1 Benefits & trade offs of concurrent processing
113. OCR A Level (H046-H446) SLR17 - 1.5 Moral, social & ethical issues part 3
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
138. OCR A Level (H446) SLR23 - 2.2 Object orientated techniques
124. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a problem
128. OCR A Level (H046-H446) SLR21 - 2.1 Decision points in a solution
130. OCR A Level (H046-H446) SLR21 - 2.1 Decisions & program flow
120. OCR A Level (H046-H446) SLR19 - 2.1 Identify inputs & outputs
141. OCR A Level (H446) SLR24 - 2.2 Problem decomposition
129. OCR A Level (H046-H446) SLR21 - 2.1 Determine logical conditions
A&O Thinking Ahead: A New Reality - WimDejonghe
147. OCR A Level (H046-H446) SLR25 - 2.3 Standard algorithms
143. OCR A Level (H446) SLR24 - 2.2 Use of abstraction
125. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a solution
Abstraction (OCR GCSE Computer Science)