119. OCR A Level (H046-H446) SLR18 - 2.1 Devise an abstract model
118. OCR A Level (H046-H446) SLR18 - 2.1 Abstraction & reality
117. OCR A Level (H046-H446) SLR18 - 2.1 The need for abstraction
116. OCR A Level (H046-H446) SRL18 - 2.1 The nature of abstraction
123. OCR A Level (H046-H446) SLR19 - 2.1 Reusable components
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
128. OCR A Level (H046-H446) SLR21 - 2.1 Decision points in a solution
129. OCR A Level (H046-H446) SLR21 - 2.1 Determine logical conditions
124. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a problem
130. OCR A Level (H046-H446) SLR21 - 2.1 Decisions & program flow
121. OCR A Level (H046-H446) SLR19 - 2.1 Determining preconditions
147. OCR A Level (H046-H446) SLR25 - 2.3 Standard algorithms
120. OCR A Level (H046-H446) SLR19 - 2.1 Identify inputs & outputs
138. OCR A Level (H446) SLR23 - 2.2 Object orientated techniques
125. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a solution
A&O Thinking Ahead: A New Reality - WimDejonghe
143. OCR A Level (H446) SLR24 - 2.2 Use of abstraction
132. OCR A Level (H446) SLR22 - 2.1 Benefits & trade offs of concurrent processing
2. OCR A Level - Unit 3 - Project choice
Abstraction (OCR GCSE Computer Science)