118. OCR A Level (H046-H446) SLR18 - 2.1 Abstraction & reality
117. OCR A Level (H046-H446) SLR18 - 2.1 The need for abstraction
119. OCR A Level (H046-H446) SLR18 - 2.1 Devise an abstract model
116. OCR A Level (H046-H446) SLR18 - 2.1 The nature of abstraction
122. OCR A Level (H446) SLR19 - 2.1 Caching
130. OCR A Level (H046-H446) SLR21 - 2.1 Decisions & program flow
128. OCR A Level (H046-H446) SLR21 - 2.1 Decision points in a solution
120. OCR A Level (H046-H446) SLR19 - 2.1 Identify inputs & outputs
121. OCR A Level (H046-H446) SLR19 - 2.1 Determining preconditions
2.1.2 Computational thinking -Thinking ahead
138. OCR A Level (H446) SLR23 - 2.2 Object orientated techniques
154. OCR A Level (H046-H446) SLR25 - 2.3 Comparing suitability of algorithms
143. OCR A Level (H446) SLR24 - 2.2 Use of abstraction
The Nature Of Abstraction.
123. OCR A Level (H046-H446) SLR19 - 2.1 Reusable components
43. OCR A Level (H046-H446) SLR8 - 1.2 Introduction to programming part 4 mathematical operators
A&O Thinking Ahead: A New Reality - WimDejonghe
94. OCR A Level (H046-H446) SLR14 - 1.4 Data structures part 3 - Stacks & queues (operations)
OCR GCE Computer Science - Computational methods
4. EDEXCEL GCSE (1CP2) Inputs, processes and outputs