117. OCR A Level (H046-H446) SLR18 - 2.1 The need for abstraction
116. OCR A Level (H046-H446) SLR18 - 2.1 The nature of abstraction
118. OCR A Level (H046-H446) SLR18 - 2.1 Abstraction & reality
119. OCR A Level (H046-H446) SLR18 - 2.1 Devise an abstract model
122. OCR A Level (H446) SLR19 - 2.1 Caching
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
112. OCR A Level (H046-H446) SLR17 - 1.5 Moral, social & ethical issues part 2
121. OCR A Level (H046-H446) SLR19 - 2.1 Determining preconditions
130. OCR A Level (H046-H446) SLR21 - 2.1 Decisions & program flow
129. OCR A Level (H046-H446) SLR21 - 2.1 Determine logical conditions
144. OCR A Level (H446) SLR24 - 2.2 Backtracking, data mining & heuristics
124. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a problem
120. OCR A Level (H046-H446) SLR19 - 2.1 Identify inputs & outputs
114. OCR A Level (H046-H446) SLR17 - 1.5 Moral, social & ethical issues part 4
139. OCR A Level (H446) SLR24 - 2.2 Features of a problem
2.1.2 Computational thinking -Thinking ahead
143. OCR A Level (H446) SLR24 - 2.2 Use of abstraction
123. OCR A Level (H046-H446) SLR19 - 2.1 Reusable components
88. OCR A Level (H446) SLR14 - 1.4 Data structures part 2 - Graphs
140. OCR A Level (H446) SLR24 - 2.2 Problem recognition