117. OCR A Level (H046-H446) SLR18 - 2.1 The need for abstraction
118. OCR A Level (H046-H446) SLR18 - 2.1 Abstraction & reality
116. OCR A Level (H046-H446) SRL18 - 2.1 The nature of abstraction
119. OCR A Level (H046-H446) SLR18 - 2.1 Devise an abstract model
123. OCR A Level (H046-H446) SLR19 - 2.1 Reusable components
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
122. OCR A Level (H446) SLR19 - 2.1 Caching
127. OCR A Level (H046-H446) SLR20 - 2.1 Identify sub procedures
130. OCR A Level (H046-H446) SLR21 - 2.1 Decisions & program flow
137. OCR A Level (H046-H446) SLR23 - 2.2 Integrated development environments
124. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a problem
138. OCR A Level (H446) SLR23 - 2.2 Object orientated techniques
A&O Thinking Ahead: A New Reality - WimDejonghe
120. OCR A Level (H046-H446) SLR19 - 2.1 Identify inputs & outputs
144. OCR A Level (H446) SLR24 - 2.2 Backtracking, data mining & heuristics
66. OCR A Level (H046-H446) SLR12 - 1.3 JavaScript
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125. OCR A Level (H046-H446) SLR20 - 2.1 Identify components of a solution
131. OCR A Level (H446) SLR22 - 2.1 Tackling concurrent problems
140. OCR A Level (H446) SLR24 - 2.2 Problem recognition